Melody.cpp 5.38 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210
#include "Arduino.h"
#include "Melody.h"

int simple_melody[] = {  _C,  _b,  _g,  _C,  _b,   _e,  _R,  _C,  _c,  _g, _a, _C };
int simple_tempo[]  = { 16, 16, 16,  8,  8,  16, 32, 16, 16, 16, 8, 8 };

int supermario_start_melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,
 };
int supermario_start_tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};

int supermario_melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int supermario_tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};

//Underworld melody
int underworld_melody[] = {
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4,
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};

//Underwolrd tempo
int underworld_tempo[] = {
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18, 18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};

int song = 0;

void buzz(int targetPin, long frequency, long length) {
  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to
  //// get the total number of cycles to produce
  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
}

void sing(int s, int pin) {
  // iterate over the notes of the melody:
  song = s;

  switch(song) {
  	case 1: {
		int size = sizeof(supermario_melody) / sizeof(int);
	    for (int thisNote = 0; thisNote < size; thisNote++) {
	 
	      // to calculate the note duration, take one second
	      // divided by the note type.
	      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
	      int noteDuration = 1000 / supermario_tempo[thisNote];
	 
	      buzz(pin, supermario_melody[thisNote], noteDuration);
	 
	      // to distinguish the notes, set a minimum time between them.
	      // the note's duration + 30% seems to work well:
	      int pauseBetweenNotes = noteDuration * 1.30;
	      delay(pauseBetweenNotes);
	 
	      // stop the tone playing:
	      buzz(pin, 0, noteDuration);
	 
	    }
  		break;
  	}
  	case 2: {
		int size = sizeof(underworld_melody) / sizeof(int);
	    for (int thisNote = 0; thisNote < size; thisNote++) {
	 
	      // to calculate the note duration, take one second
	      // divided by the note type.
	      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
	      int noteDuration = 1000 / underworld_tempo[thisNote];
	 
	      buzz(pin, underworld_melody[thisNote], noteDuration);
	 
	      // to distinguish the notes, set a minimum time between them.
	      // the note's duration + 30% seems to work well:
	      int pauseBetweenNotes = noteDuration * 1.30;
	      delay(pauseBetweenNotes);
	 
	      // stop the tone playing:
	      buzz(pin, 0, noteDuration);
	 
	    }
  		break;
  	}
  	case 3: {
		int size = sizeof(supermario_start_melody) / sizeof(int);
	    for (int thisNote = 0; thisNote < size; thisNote++) {
	 
	      // to calculate the note duration, take one second
	      // divided by the note type.
	      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
	      int noteDuration = 1000 / supermario_start_tempo[thisNote];
	 
	      buzz(pin, supermario_start_melody[thisNote], noteDuration);
	 
	      // to distinguish the notes, set a minimum time between them.
	      // the note's duration + 30% seems to work well:
	      int pauseBetweenNotes = noteDuration * 1.30;
	      delay(pauseBetweenNotes);
	 
	      // stop the tone playing:
	      buzz(pin, 0, noteDuration);
	 
	    }
  		break;
  	}

  }
}