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João Lino
brew
Commits
70db1dfa
Commit
70db1dfa
authored
Aug 14, 2015
by
João Lino
Browse files
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Plain Diff
Piezo melody implemented and audible warnings done.
parent
3bed0fd2
Changes
3
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Showing
3 changed files
with
351 additions
and
11 deletions
+351
-11
Melody.cpp
Melody.cpp
+210
-0
Melody.h
Melody.h
+118
-0
brew.ino
brew.ino
+23
-11
No files found.
Melody.cpp
0 → 100644
View file @
70db1dfa
#include "Arduino.h"
#include "Melody.h"
int
simple_melody
[]
=
{
_C
,
_b
,
_g
,
_C
,
_b
,
_e
,
_R
,
_C
,
_c
,
_g
,
_a
,
_C
};
int
simple_tempo
[]
=
{
16
,
16
,
16
,
8
,
8
,
16
,
32
,
16
,
16
,
16
,
8
,
8
};
int
supermario_start_melody
[]
=
{
NOTE_E7
,
NOTE_E7
,
0
,
NOTE_E7
,
0
,
NOTE_C7
,
NOTE_E7
,
0
,
NOTE_G7
,
0
,
0
,
0
,
NOTE_G6
,
0
,
0
,
0
,
};
int
supermario_start_tempo
[]
=
{
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
};
int
supermario_melody
[]
=
{
NOTE_E7
,
NOTE_E7
,
0
,
NOTE_E7
,
0
,
NOTE_C7
,
NOTE_E7
,
0
,
NOTE_G7
,
0
,
0
,
0
,
NOTE_G6
,
0
,
0
,
0
,
NOTE_C7
,
0
,
0
,
NOTE_G6
,
0
,
0
,
NOTE_E6
,
0
,
0
,
NOTE_A6
,
0
,
NOTE_B6
,
0
,
NOTE_AS6
,
NOTE_A6
,
0
,
NOTE_G6
,
NOTE_E7
,
NOTE_G7
,
NOTE_A7
,
0
,
NOTE_F7
,
NOTE_G7
,
0
,
NOTE_E7
,
0
,
NOTE_C7
,
NOTE_D7
,
NOTE_B6
,
0
,
0
,
NOTE_C7
,
0
,
0
,
NOTE_G6
,
0
,
0
,
NOTE_E6
,
0
,
0
,
NOTE_A6
,
0
,
NOTE_B6
,
0
,
NOTE_AS6
,
NOTE_A6
,
0
,
NOTE_G6
,
NOTE_E7
,
NOTE_G7
,
NOTE_A7
,
0
,
NOTE_F7
,
NOTE_G7
,
0
,
NOTE_E7
,
0
,
NOTE_C7
,
NOTE_D7
,
NOTE_B6
,
0
,
0
};
//Mario main them tempo
int
supermario_tempo
[]
=
{
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
9
,
9
,
9
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
9
,
9
,
9
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
12
,
};
//Underworld melody
int
underworld_melody
[]
=
{
NOTE_C4
,
NOTE_C5
,
NOTE_A3
,
NOTE_A4
,
NOTE_AS3
,
NOTE_AS4
,
0
,
0
,
NOTE_C4
,
NOTE_C5
,
NOTE_A3
,
NOTE_A4
,
NOTE_AS3
,
NOTE_AS4
,
0
,
0
,
NOTE_F3
,
NOTE_F4
,
NOTE_D3
,
NOTE_D4
,
NOTE_DS3
,
NOTE_DS4
,
0
,
0
,
NOTE_F3
,
NOTE_F4
,
NOTE_D3
,
NOTE_D4
,
NOTE_DS3
,
NOTE_DS4
,
0
,
0
,
NOTE_DS4
,
NOTE_CS4
,
NOTE_D4
,
NOTE_CS4
,
NOTE_DS4
,
NOTE_DS4
,
NOTE_GS3
,
NOTE_G3
,
NOTE_CS4
,
NOTE_C4
,
NOTE_FS4
,
NOTE_F4
,
NOTE_E3
,
NOTE_AS4
,
NOTE_A4
,
NOTE_GS4
,
NOTE_DS4
,
NOTE_B3
,
NOTE_AS3
,
NOTE_A3
,
NOTE_GS3
,
0
,
0
,
0
};
//Underwolrd tempo
int
underworld_tempo
[]
=
{
12
,
12
,
12
,
12
,
12
,
12
,
6
,
3
,
12
,
12
,
12
,
12
,
12
,
12
,
6
,
3
,
12
,
12
,
12
,
12
,
12
,
12
,
6
,
3
,
12
,
12
,
12
,
12
,
12
,
12
,
6
,
6
,
18
,
18
,
18
,
6
,
6
,
6
,
6
,
6
,
6
,
18
,
18
,
18
,
18
,
18
,
18
,
10
,
10
,
10
,
10
,
10
,
10
,
3
,
3
,
3
};
int
song
=
0
;
void
buzz
(
int
targetPin
,
long
frequency
,
long
length
)
{
long
delayValue
=
1000000
/
frequency
/
2
;
// calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long
numCycles
=
frequency
*
length
/
1000
;
// calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for
(
long
i
=
0
;
i
<
numCycles
;
i
++
)
{
// for the calculated length of time...
digitalWrite
(
targetPin
,
HIGH
);
// write the buzzer pin high to push out the diaphram
delayMicroseconds
(
delayValue
);
// wait for the calculated delay value
digitalWrite
(
targetPin
,
LOW
);
// write the buzzer pin low to pull back the diaphram
delayMicroseconds
(
delayValue
);
// wait again or the calculated delay value
}
}
void
sing
(
int
s
,
int
pin
)
{
// iterate over the notes of the melody:
song
=
s
;
switch
(
song
)
{
case
1
:
{
int
size
=
sizeof
(
supermario_melody
)
/
sizeof
(
int
);
for
(
int
thisNote
=
0
;
thisNote
<
size
;
thisNote
++
)
{
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int
noteDuration
=
1000
/
supermario_tempo
[
thisNote
];
buzz
(
pin
,
supermario_melody
[
thisNote
],
noteDuration
);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int
pauseBetweenNotes
=
noteDuration
*
1.30
;
delay
(
pauseBetweenNotes
);
// stop the tone playing:
buzz
(
pin
,
0
,
noteDuration
);
}
break
;
}
case
2
:
{
int
size
=
sizeof
(
underworld_melody
)
/
sizeof
(
int
);
for
(
int
thisNote
=
0
;
thisNote
<
size
;
thisNote
++
)
{
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int
noteDuration
=
1000
/
underworld_tempo
[
thisNote
];
buzz
(
pin
,
underworld_melody
[
thisNote
],
noteDuration
);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int
pauseBetweenNotes
=
noteDuration
*
1.30
;
delay
(
pauseBetweenNotes
);
// stop the tone playing:
buzz
(
pin
,
0
,
noteDuration
);
}
break
;
}
case
3
:
{
int
size
=
sizeof
(
supermario_start_melody
)
/
sizeof
(
int
);
for
(
int
thisNote
=
0
;
thisNote
<
size
;
thisNote
++
)
{
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int
noteDuration
=
1000
/
supermario_start_tempo
[
thisNote
];
buzz
(
pin
,
supermario_start_melody
[
thisNote
],
noteDuration
);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int
pauseBetweenNotes
=
noteDuration
*
1.30
;
delay
(
pauseBetweenNotes
);
// stop the tone playing:
buzz
(
pin
,
0
,
noteDuration
);
}
break
;
}
}
}
\ No newline at end of file
Melody.h
0 → 100644
View file @
70db1dfa
#ifndef MELODY_h
#define MELODY_h
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// Start by defining the relationship between note, period, & frequency.
#define _c 3830 // 261 Hz
#define _d 3400 // 294 Hz
#define _e 3038 // 329 Hz
#define _f 2864 // 349 Hz
#define _g 2550 // 392 Hz
#define _a 2272 // 440 Hz
#define _b 2028 // 493 Hz
#define _C 1912 // 523 Hz
// Define a special note, 'R', to represent a rest
#define _R 0
#define MELODY_SUPER_MARIO 1
#define MELODY_UNDERWORLD 2
#define MELODY_SUPER_MARIO_START 3
// melody[] is an array of notes, accompanied by beats[],
// which sets each note's relative length (higher #, longer note)
void
buzz
(
int
targetPin
,
long
frequency
,
long
length
);
void
sing
(
int
s
,
int
pin
);
#endif
\ No newline at end of file
brew.ino
View file @
70db1dfa
...
...
@@ -42,6 +42,10 @@
//#define MIXER_PIN 12
//#define MIXER_MAX_POSITION 255
// ++++++++++++++++++++++++ Pump ++++++++++++++++++++++++
#include "Melody.h"
#define PIEZO_PIN 25
// ++++++++++++++++++++++++ Pump ++++++++++++++++++++++++
#define PUMP_PIN 6
#define PUMP_SPEED_STOP 0
...
...
@@ -191,15 +195,6 @@ PT100 upPT100(PT100_UP_OUTPUT_PIN, PT100_UP_INPUT_PIN, PT100_U
PT100
downPT100
(
PT100_DOWN_OUTPUT_PIN
,
PT100_DOWN_INPUT_PIN
,
PT100_DOWN_TIME_BETWEEN_READINGS
,
PT100_DOWN_DEFAULT_ADC_VMAX
,
PT100_DOWN_DEFAULT_VS
,
PT100_DOWN_DEFAULT_R1_RESISTENCE
,
PT100_DOWN_DEFAULT_LINE_RESISTENCE
,
PT100_DOWN_DEFAULT_OPERATION_RESISTENCE
);
// ######################### INTERRUPTS #########################
void
xSetupRotaryEncoder
(
eRotaryEncoderMode
newMode
,
int
newPosition
,
int
newMaxPosition
,
int
newMinPosition
,
int
newSingleStep
,
int
newMultiStep
)
{
if
(
newMode
>=
0
)
rotaryEncoderMode
=
newMode
;
if
(
newPosition
>=
0
)
rotaryEncoderVirtualPosition
=
newPosition
;
if
(
newMaxPosition
>=
0
)
rotaryEncoderMaxPosition
=
newMaxPosition
;
if
(
newMinPosition
>=
0
)
rotaryEncoderMinPosition
=
newMinPosition
;
if
(
newSingleStep
>=
0
)
rotaryEncoderSingleStep
=
newSingleStep
;
if
(
newMultiStep
>=
0
)
rotaryEncoderMultiStep
=
newMultiStep
;
}
void
isr
()
{
// Interrupt service routine is executed when a HIGH to LOW transition is detected on CLK
unsigned
long
interruptTime
=
millis
();
unsigned
long
diff
=
interruptTime
-
lastInterruptTime
;
...
...
@@ -287,6 +282,15 @@ void isr () { // Interrupt service routine is executed when a HIGH to LOW tr
refresh
=
true
;
}
void
xSetupRotaryEncoder
(
eRotaryEncoderMode
newMode
,
int
newPosition
,
int
newMaxPosition
,
int
newMinPosition
,
int
newSingleStep
,
int
newMultiStep
)
{
if
(
newMode
>=
0
)
rotaryEncoderMode
=
newMode
;
if
(
newPosition
>=
0
)
rotaryEncoderVirtualPosition
=
newPosition
;
if
(
newMaxPosition
>=
0
)
rotaryEncoderMaxPosition
=
newMaxPosition
;
if
(
newMinPosition
>=
0
)
rotaryEncoderMinPosition
=
newMinPosition
;
if
(
newSingleStep
>=
0
)
rotaryEncoderSingleStep
=
newSingleStep
;
if
(
newMultiStep
>=
0
)
rotaryEncoderMultiStep
=
newMultiStep
;
}
// ######################### START #########################
void
xSafeHardwarePowerOff
()
{
// analogWrite(MIXER_PIN, 0); // Turn mixer OFF for safety
...
...
@@ -298,6 +302,9 @@ void xSafeHardwarePowerOff() {
void
displayWelcome
()
{
lcdPrint
(
" Let's start"
,
" Brewing!"
);
// Write welcome
// Play Melody;
sing
(
MELODY_SUPER_MARIO_START
,
PIEZO_PIN
);
//termometerCalibration();
delay
(
SETTING_WELCOME_TIMEOUT
);
// pause for effect
}
...
...
@@ -324,6 +331,9 @@ void setup() {
iPumpSpeed
=
PUMP_SPEED_STOP
;
// Time frame to operate in
analogWrite
(
PUMP_PIN
,
iPumpSpeed
);
// analogWrite values from 0 to 255
// ++++++++++++++++++++++++ Pump ++++++++++++++++++++++++
pinMode
(
PIEZO_PIN
,
OUTPUT
);
// ++++++++++++++++++++++++ Temperature Sensor PT100 ++++++++++++++++++++++++
//basePT100.setup();
/*
...
...
@@ -406,7 +416,7 @@ void setup() {
xSetupRotaryEncoder
(
eRotaryEncoderMode_Menu
,
eMainMenu_GO
,
MENU_SIZE_MAIN_MENU
-
1
,
0
,
1
,
0
);
}
// #########################
START
#########################
// #########################
MAIN LOOP
#########################
void
loop
()
{
unsigned
long
inactivityTime
=
millis
()
-
lastInterruptTime
;
...
...
@@ -425,6 +435,8 @@ void loop() {
operateMachine
();
}
// ######################### FUNCTIONS ########################
void
xPaintStatusTemplate
()
{
// Clear LCD
lcd
.
clear
();
...
...
@@ -1019,7 +1031,7 @@ bool xRegulatePumpSpeed() {
}
void
xWarnClockEnded
()
{
/// TODO
sing
(
MELODY_SUPER_MARIO_START
,
PIEZO_PIN
);
}
void
xStageFirstRun
(
int
stageTime
,
int
stageTemperature
,
int
stagePumpSpeed
)
{
...
...
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